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Flaming Eternity Spoiler

 

 

Common Rare Super Rare/Ultimate Ultra Rare/Ultimate

 

FET-JP001 Spaceman Bow

WATER/Fish/4/1700/1500

 

FET-JP002 God Dragon – Ragnarok

LIGHT/Dragon/4/1500/1000

 

FET-JP003 Combating Nezumi Chucho

EARTH/Beast/3/1200/0

 

FET-JP004 Insect Knight

EARTH/Insect/4/1900/1500

 

FET-JP005 Phoenix God of Nephthys

FIRE/Bird/8/2400/1600

When this card is destroy by card effect, during your next standby phase, you may special summon this card to the field. When you successfully special summon this card that way, destroy all Magic/Trap cards on the field.

 

FET-JP006 Guardian Hand of Nephthys

WIND/Spellcaster/2/600/600

Including this card, sacrifice two monsters on your field, special summon a [Phoenix God of Nephthys] from your hand/deck to the field

 

FET-JP007 Ultimate Insect Lv5

WIND/Insect/5/2300/900

When this card is special summon by the effect of [Ultimate Insect LV3], when this card is face-up on the field, the attack strength of all opponent's monsters is decrease by 500. During your Standby Phase, you may sacrifice this card to special summon a [Ultimate Insect LV7] from your hand or deck. (Except on the turn which this card being Normal Summon, Special Summon, or Reverse Summon)

 

FET-JP008 Silent Swordsman Lv5.

EARTH/Warrior/5/2300/1000

This card is not affected by the effect of opponent's Magic cards. When this card successfully attacks your opponent's life points directly, during your next standby phase, put this face-up card to Graveyard to special summon a [Silent Swordsman LV7] from your hand or deck.

 

FET-JP009 Earth Emporor Grandmargu

EARTH/Rock/6/2400/1000

When this card is successfully sacrifice summoned, destroy one face down card on the field.

 

FET-JP010 Element Valkyrie

LIGHT/Angel/4/1500/1200

When a monster of the following main type is on the field, this card gains the effect

·FIRE: Increase this card’s ATK by 500

·WATER: This card’s control can not be changed

 

FET-JP011 Element Devil

DARK/Demon/4/1500/1200

When a monster of the following main type is on the field, this card gains the effect

·EARTH: Negate the effect of a card this card destroyed

·WIND: When this monster destroys an opponents monster in battle, this card can attack one more time

 

FET-JP012 Serious Gilpanda

EARTH/Beast/4/1000/800

When this card is face-up on the field, whenever a Beast sub-type monster is destroy, this card's attack strength is increase by 500.

 

FET-JP013 Metatabi Cat

EARTH/Beast/2/0/500

When another Beast sub-type monster is face-up on your field, this card cannot be target of battle. Once during your turn, you may choose a face-up monster on opponent's field and lower it's defense strength to 0 until the end of turn.

 

FET-JP014 Animal King – Behemoth

EARTH/Beast/7/2700/1500

You may sacrifice only one monster to sacrifice summon this card, if you do, this card's original attack strength would become 2000. When this card is successfully Sacrifice Summon, for each monster you sacrifice to summon this card, return a Beast sub-type monsters from your Graveyard to your hand. 

 

FET-JP015 Bighorn Mammoth

EARTH/Beast/5/2000/1000

When this card is face-up on the field, opponent's monsters cannot attack during the turn they were Normal Summoned, Special Summoned, or Reverse Summoned

 

FET-JP016 Kangaroo Champ

EARTH/Beast/4/800/700

The monster that battle with this card would change to defense mode after Damage Step

 

FET-JP017 Hyena

EARTH/Beast/3/1000/300

When this card is destroy as a result of battle and sent to Graveyard, special summon a [Hyena] from your deck. Shuffle your deck afterward

 

FET-JP018 Blade Rabbit

EARTH/Beast/2/400/300

When this card is change from attack mode to defense mode, destroy an opponent's monster on the field.

 

FET-JP019 Mecha Dog Marron

LIGHT/Machine/4/1000/1000

When this card is destroyed and sent to Graveyard as a result of battle, both players lost 1000 life points. When this card is destroyed and sent to Graveyard by any means other than battles, your opponent lose 1000 life points.

 

FET-JP020 Blood Magician – Magician of Purgatory

FIRE/Spellcaster/4/1400/1700

Whenever a Magic card is activate, put a Magic counter on this card. Remove Magic counters on this card, destroy a face-up monster on the field with attack strength less than the number of counters removed * 700. 

 

FET-JP021 Sage – Keiroon

EARTH/Beast-Warrior/4/1800/1000

Discard a Magic card from your hand. Destroy a Magic/Trap card on the field. This effect can only be activate once per turn.

 

FET-JP022 Swordmaster – Naked Gearfried

LIGHT/Warrior/6/2600/2200

This card cannot be Normal Summon. This card can only be special summoned by the effect of [Restraint Removal]. Whenever this card is equipped with equipment card, destroy a monster on opponent's field.

 

FET-JP023 Heavy Armored Warrior – Ben Kai

DARK/Warrior/4/500/800

Other than normal attack, this card can do additional attack as same number as the number of equipment cards equipped on this card.

 

FET-JP024 Resident of Darkness – Shadow Killer

DARK/Demon/4/1400/200

When your opponent only has monsters in defense mode in his/her monster zone, this card can attack opponent directly

 

FET-JP025 Sentry Golem

EARTH/Rock/4/800/1800

Once during your main phase you may flip this card to face down defense mode. When this card is successfully Reverse Summoned, return one monster to owner's hand.

 

FET-JP026 Raging Bull Ogre

EARTH/Beast-Warrior/4/1200/1200

Flip a Coin and pick heads or tails. If you are correct, do 1000 damage to your opponent. If it's wrong, do 1000 damage to yourself. This effect can only be activated once per turn.

 

FET-JP027 Fusion Spellborn Creature – Light

LIGHT/Rock/3/1000/1600

This card can be a substitution for a Fusion Material. Other Fusion Material cannot be substituted for this fusion. You can sacrifice this card and all other Fusion Material monsters on the field to special summon a Light main-type Fusion Monster.

 

FET-JP028 Fusion Spellborn Creature – Dark

DARK/Rock/3/1000/1600

This card can be a substitution for a Fusion Material. Other Fusion Material cannot be substituted for this fusion. You can sacrifice this card and all other Fusion Material monsters on the field to special summon a Dark main-type Fusion Monster.

 

FET-JP029 Fusion Spellborn Creature – EARTH

EARTH/Rock/3/1000/1600

This card can be a substitution for a Fusion Material. Other Fusion Material cannot be substituted for this fusion. You can sacrifice this card and all other Fusion Material monsters on the field to special summon a Earth main-type Fusion Monster.

 

FET-JP030 Tornado Young Priest

WIND/Angel/4/1500/1600

When this card is sacrificed to sacrifice summon a WIND Main-type monster, this card count as 2 sacrifices.

 

FET-JP031 Flame Ruler

FIRE/Pyro/4/1500/1600

When this card is sacrificed to sacrifice summon a FIRE Main-type monster, this card count as 2 sacrifices.

 

FET-JP032 Burning Bird

FIRE/Bird/4/1000/800

When a Bird sub-type monsters on your field is destroyed, this card's attack strength increases by 500.

 

FET-JP033 Rescue Cat

EARTH/Beast/4/300/100

Sacrifice this card from the field to Graveyard, special summon 2 Beast sub-type monsters with level 3 or less from your deck to your field. The monster special summon by this effect would be destroy at the end of turn.

 

FET-JP034 Brain Jacker

DARK/Demon/2/200/900

Flip: This card would become a Equipment Card, and equip on a monster on opponent's field. You gain control that monster, and during each opponent's standby phase, he gains 500 life points.

 

FET-JP035 Gatling Dragon

DARK/Machine-Fusion/8/2600/1200

[Revolver Dragon (Barrel Dragon)] + [Blowback Dragon]

Flip a coin 3 times. For each head result, destroy a monster on the field. This effect can only be activate once during your Main Phases

 

FET-JP036 Majin Dragon – King Dragoon

DARK/Dragon-Fusion/7/2400/1200

[Lord of Dragon - Dragon Ruler] + [God Dragon - Ragnarok]

Your opponent cannot activate effects of Magic, Traps, or monsters that target Dragon sub-type monsters. Once during your turn, you may special summon a Dragon sub-type monster from your hand.

 

FET-JP037 Feathers of Phoenix God Magic

Normal Magic

Discard 1 card from your hand to return 1 card from your graveyard to the top of your deck.

 

FET-JP038 Poison Fang

Continuous Magic

Whenever a Beast sub-type monster does battle damages to your opponent's life points, your opponent takes 500 life point damage.

 

FET-JP039 Magic Absorption

Continuous Magic

Whenever you or your opponent plays a Magic Card, gain 500 Life Points

 

FET-JP040 Lightning Vortex

Normal Magic

Discard 1 card from your hand to destroy all opponent’s face up monsters.

 

FET-JP041 Death Meteor Magic

Normal Magic

Do 1000 damage to your opponent's life points. This card cannot be activate if your opponent has 3000 or less life points.

 

FET-JP042 Sealing Swords of Darkness

Continuous Magic

When this card is activated, all monster on opponent's field turn to face-down defense mode. Also, when this card is face-up on the field, opponent's monsters cannot change position. After 2 turns, destroy this card during your Standby Phase.

 

FET-JP043 Spiral Saber

Continuous Magic

Whenever your [Dark Knight - Gaia], Dark Knight Gaia of the Gale], or [Dragon Knight - Gaia] attack a monster in defense mode, if the attack is more than the defense strength, do battle damage equal to the difference to opponent's life points. When [Dragon Knight - Gaia] does battle damages to your opponent as a result of this effect, draw 2 cards from your deck, then discard one card from your hand.

 

FET-JP044 Restraint Removal

Normal Magic

Sacrifice [Iron Knight - Gearfried] on your field. Special Summon [Swordmaster - Naked Gearfried] from your hand or deck

 

FET-JP045 Centrifugal Sperated

Field Magic

Whenever your Fusion monster is destroy and sent to Graveyard by effect of a card, choose one of that Fusion monster's Fusion material, and special summon it to your field.

 

FET-JP046 Contract of Fulfillment

Equip Magic

Pay 800 life points. Choose a Ritual monster card in your Graveyard and special summon it to the field in attack mode, and equipped this card on it. If this card is destroyed, the equipped monster is removed from the game.

 

FET-JP047 Re-Fusion

Equip Magic

Pay 800 life points. Choose a Fusion monster card in your Graveyard and special summon it to the field in attack mode, and equipped this card on it. If this card is destroyed, the equipped monster is removed from the game.

 

FET-JP048 Hundred Beasts Stampede

Quickplay Magic

The attack strength of all Beast sub-type monsters on your field would be increase by number of Beast sub-type monster on your field x200 until the end of turn

 

FET-JP049 Cross Counter

Normal Trap

When a monster in defense mode is attacked, and the defending strength of the defending monster is higher than the attack of the attacking monster, double the Battle Damage. Destroy the attacking monster after damage step.

 

FET-JP050 Pole Position

Continuous Trap

When this card is face-up on the field, the monster card on the field with highest attack strength cannot be affect by the effect of Magic cards. If [Pole Position] leaves the field, destroy the face-up monster with the highest attack strength.

 

FET-JP051 Penalty Game!

Normal Trap

Whenever your opponent's had four cards in his/her hand, choose one of the following effect and activate it

·Your opponent cannot draw during their next Draw Phase

·Your opponent cannot activate Magic or Trap Cards this turn

 

FET-JP052 Scaring Roar

Normal Trap

Your opponent cannot declare an attack this turn

 

FET-JP053 Explosive Wind of Phoenix Wing

Normal Trap

Discard 1 card from your hand. Return 1 card on the opponent’s field to the top of their deck.

 

FET-JP054 Goblin Management Expert

Normal Trap

Draw cards equal to number of [Goblin Management Expert] in your Graveyard plus one, then choose one card in your hand and return it to the bottom of your deck.

 

FET-JP055 Cattle Mutilation

Normal Trap

Return a Beast sub-type monster from your field to your hand. Special Summon a monster from your hand with the same level as that monster.

 

FET-JP056 Headquarters Assault

Normal Trap

Choose a monster on your field to activate this card. Destroy that monster, put the top 2 cards in your opponent's Deck to Graveyard.

 

FET-JP057 Dynamite

Normal Trap

For each opponent's cards removed from the game, do 300 damages to his/her life points.

 

FET-JP058 Deck Destruction Virus of Magic

Normal Trap

Sacrifice a Dark main-type monster with 2000 attack strength or higher on your field. After the activation, look at opponent's field and hand, and for 3 of opponent's turn, see the card your opponent draws. If it's a monster with attack strength of 1500 or less, destroy that card.

 

FET-JP059 Element Burst

Normal Trap

Sacrifice one each of monster with Wind, Water, Fire, and Earth main type. Destroy all opponent's card on the field.

 

FET-JP060 Coercive Safety Agreement

Normal Trap

Discard one card from your hand. Until the end of the turn, Trap cards cannot be activated.