The Lost Millennium Spoiler
Common Rare Super Rare/Ultimate Ultra
Rare/Ultimate
TLM-JP001 E-Hero Featherman
Wind/Warrior/3/1000/1000
TLM-JP002 E-Hero Burst Lady
Fire/Warrior/3/1200/800
TLM-JP003 E-Hero Clayman
Earth/Warrior/4/800/2000
TLM-JP004 E-Hero Sparkman
Light/Warrior/4/1600/1400
TLM-JP005 Hane Kuriboh
Light/Angel/1/300/200
This effect would be activated when this card is destroyed and sent to
the Graveyard from the field. After activation, all battle damage done to this
card’s controller is reduced to 0 until the end of the turn.
TLM-JP006 Antique Gear Golem
Earth/Machine/8/3000/3000
This card cannot be Special Summoned. When this card attacks a monster
in defense mode, if this card’s ATK is higher than that monster’s DEF, inflict
battle damage to your opponent equal to the difference. When this card attacks,
your opponent cannot activate Spell or Trap cards until the end of the Damage
Step.
TLM-JP006 Antique Gear Beast
Earth/Machine/6/2000/2000
This card cannot be Special Summoned. Negate the effect of effect
monsters this card destroyed in battle. When this card attacks, your opponent
cannot activate Spell or Trap cards until the end of the Damage Step.
TLM-JP008 Antique Gear Soldier
Earth/Machine/4/1300/1300
When this card attacks, your opponent cannot activate Magic/Trap cards
until the end of Damage Step.
TLM-JP009 Millennium Scorpion
Earth/Insect/5/2000/1800
When this card destroys and sends an opponent’s monster to the
Graveyard as a result of battle, increase the ATK of this card by 500.
TLM-JP010 Ultimate Insect LV7
Wind/Insect/7/2600/1200
When this card is Special Summoned by the effect of [Ultimate Insect
LV5], when this card is face-up on the field, the ATK and DEF of all opponent’s
monsters is decreased by 700.
TLM-JP011 Lost Guardian
Earth/Rock/4/100/?
This cards original DEF is equal to the number of your Rock sub-type
monsters removed from game x700.
TLM-JP012 Hieracosphinx
Earth/Rock/6/2400/1200
When this card is face-up on the field, your opponent cannot choose
monsters on your field that are in face-down DEF mode as a target of battle.
TLM-JP013 Criosphinx
Earth/Rock/6/1200/2400
When this card is face-up on the field, whenever a monster card is sent
from the field to the owner’s hand, the owner of that monster must chose one
card from his/her hand and discard it.
TLM-JP014 Moai Reflect Cannon
Earth/Rock/4/1100/2000
This card can change to face-down DEF mode once per turn
TLM-JP015 Megarock Dragon
Earth/Rock/7/?/?
This card cannot be Normal Summoned. This card can only be Special
Summoned by removing Rock sub-type monsters from your Graveyard from Play. This
card’s ATK and DEF are equal to the number of monsters you remove x700
TLM-JP016 Dummy Golem
Earth/Rock/2/800/800
FLIP: Choose a monster on your opponent’s field. Switch the control of
this card, and the chosen monster.
TLM-JP017 Grave Oyja
Earth/Rock/4/1600/1500
When there’s a monster on your field in face-down defense mode, this
card cannot be the target of battle. Whenever a monster on your field is
successfully Flip Summoned, inflict 300 points of direct damage to your
opponent.
TLM-JP018 Mine Golem
Eath/Rock/3/1000/1900
When this card is sent to the Graveyard from the field as a result of
battle, inflict 500 points of direct damage to your opponent.
TLM-JP019 Monk Fighter
Earth/Rock/3/1300/1000
Battle damage to this card’s controller as a result of battle becomes
0.
TLM-JP020 Master Monk
Earth/Rock/5/1900/1000
This card cannot be Normal Summoned, This card can only be Special
Summoned by sacrificing 1 [Monk Fighter] on your field. This card can attack
twice in one turn.
TLM-JP021 Guardian Statue
Earth/Rock/4/800/1400
This card can changed to face-down defense
mode once per turn. When this card is successfully Flip Summoned, return
a monster card on opponent's field to owner's hand.
TLM-JP022 Medusa Worm
Earth/Rock/2/500/600
This card can change to face-down defense
mode once per turn. When this card is successfully Reverse Summon,
destroy an opponent's monster on the field.
TLM-JP023 Survivor of Another Dimension
Dark/Warrior/4/1800/1200
When this card is face-up on your field and
it is removed from game from the field, special summon this card to the field
at the end of turn.
TLM-JP024 Middle Shield Guarder
Earth/Warrior/4/100/1800
This card can be change to face-down defense
mode once per turn. When this card is target of Magic cards while in face-down
defense mode, negate that Magic card, and this card would turn to face-up
attack mode.
TLM-JP025 White Ninja
Light/Warrior/4/1500/800
FLIP: Destroy a monster in defense position.
TLM-JP026 Earth Spirit User – Aos
Earth/Spellcaster/3/500/1500
FLIP: When this card is face-up on the field, gain control of an Earth
main-type monster on your opponent’s field.
TLM-JP027 Water Spirit User – Eriea
Water/Spellcaster/3/500/1500
FLIP: When this card is face-up on the field, gain control of an Water
main-type monster on your opponent’s field.
TLM-JP028 Fire Spirit User – Heater
Fire/Spellcaster/3/500/1500
FLIP: When this card is face-up on the field, gain control of an Fire
main-type monster on your opponent’s field.
TLM-JP029 Wind Spirit User – Wynn
Wind/Spellcaster/3/500/1500
FLIP: When this card is face-up on the field, gain control of an Wind
main-type monster on your opponent’s field.
TLM-JP030 Battery Men – Three Single Type
Light/Thunder/3/0/0
When all of your [Battery Men - Three Single Type] on your field are in
attack mode, for each [Battery Men - Three Single Type] on the field, increase
this card's attack strength by 1000. When all of your [Battery Men -
Three Single Type] on your field are in defense mode, for each [Battery Men -
Three Single Type] on the field, increase this card's defense strength by 1000.
TLM-JP031 Death Wombat
Earth/Beast/3/1600/300
When this card is face-up on the field, all damages done by card's
effects to this card's controller would become 0.
TLM-JP032 Wight King
Dark/Undead/1/?/0
This card's original attack strength is equal to number of [Wight] and
[Wight King] in your Graveyard * 1000. When this card is destroy as a
result of battle and sent to Graveyard, you may remove a [Wight] or [Wight
King] from your Graveyard from the game, and special summon this card to the
field
TLM-JP034 Wicked God – Reshef
Light/Demon-Ritual/8/2500/1500
This card can only be Ritual Summon by [Ritual of Wicked God]. Discard
a Magic card from your hand and choose a monster on opponent's field, you gain
control of that monster until the end of turn. This effect can only be use once
per turn.
TLM-JP035 E-Hero Flame Wingman
Wind/Warrior-Fusion/6/2100/1200
[E-Hero Feather Man] + [E-Hero Burst Lady]
This card can only be Special Summoned by Fusion Summon. When this card
destroys and send opponent's monster to Graveyard, do life point damage to your
opponent equal to the attack strength of the destroyed monster
TLM-JP036 E-Hero Thunder Giant
Light/Warrior-Fusion/6/2400/1500
[E-Hero Spark Man] + [E-Hero Clay Man]
This card can only be special summoned by fusion summon.
Discard one card from your hand to destroy one face-up monster whose attack
strength is lower than this card's attack strength. This effect can only be
activated once per turn, during your main phase.
TLM-JP037 Treasure Gifts from the Heaven
Normal Spell
Remove all cards in your hand and your
field from the game, and draw 2 cards from the deck.
TLM-JP038 Brainwash
Normal Spell
Pay 800 Life Points. Choose a face-up
monster on your opponent’s field. Gain control of that monster until the End
Phase.
TLM-JP039
TLM-JP040 Double Attack
Normal Spell
Discard a monster card from your hand. Choose a monster on your
field with level lower than the monster you discarded. The chosen monster
can attack 2 times during this turn.
TLM-JP041 Battery Charger
Normal Spell
Pay 800 Life Points. Special Summon a monster with [Battery Men] in it’s
name from the Graveyard.
TLM-JP042 God Hand Smash
Normal Spell
This card can only be activate when you have a face-up [Fighting Nezumi
- Chucho], [Monk Fighter], or [Master Monk] on your field. During this turn,
all monsters that have battle with any of the above monsters would be destroy
at Damage Step.
TLM-JP043 Prayer of Dryad
Ritual Spell
This card is use to Ritual Summon [Elemental Master Dryad].
Sacrifice cards worth level 3 or more from your field and/or your hand for the
Ritual Summon.
TLM-JP044 Ritual of Wicked God
Ritual Spell
This card is use to Ritual Summon [Wicked God - Reshef].
Sacrifice cards worth level 8 or more from your field and/or your hand for the
Ritual Summon.
TLM-JP045 Legendary Black Belt
Equip Spell
This card can only be equipped on [Fighter Nezumi Chucoo], [Monk
Fighter], or [Master Monk]. When the equipped monster destroy an opponent's
monster as a result of battle for first timeand sent it to Graveyard, do
damages to opponent's lifepoints equal to the defense strength of that monster.
TLM-JP046 Nitro Unit
Equip Spell
This card can be equipped on an opponent's monster. When the equipped
monster is destroyed
and sent to the Graveyard, do damages to your opponent equal to the attack
strength of the
equipped monster.
TLM-JP047 Wiggling Shadow
Continuous Spell
Pay 300 lifepoints. Shuffle all of your monsters on the field that are
in face-down defense mode,
then place it to the field in face-down defense mode again. This effect
can only be activate
once per turn.
TLM-JP048 Iron Wall Formation
Continuous Spell
When you have 2 or monsters on the field and all monsters are in
defense mode, increase
the defense strength of a chosen monster by 700. Destroy this card when
the chosen
monster leaves the field.
TLM-JP049 Hero’s Signal
Normal Trap
This card can only be activate when one of your monster on the field is
destroyed. Special
summon a monster with [E-Hero] in its name that is Level 4 or lower from your
hand or deck.
TLM-JP050 Pikeru’s Heart Reading Technique
Normal Trap
Until te end of your opponent’s second turn, your opponent must reveal the
cards he/she draws before adding them to the hand.
TLM-JP051 Rock Explosion
Normal Trap
For each [Mine Golem] on your field, do 1000 damages to opponent's
lifepoints. Destroy all
face-up [Mine Golem] on your field afterward.
TLM-JP052 Kozaky’s Self Exploding Device
Normal Trap
Do 1000 lifepoint damages to the player that destroy this card while
this card is face down on
the field.
TLM-JP053 Fusion Fail
Normal Trap
This card can only be activate when a Fusion
monster is special summon. Return all Fusion
monsters on the field back to owner's Fusion deck.
TLM-JP054 Level Changing Laboratory
Normal Trap
Choose a monster card in your hand and reveal
it to your opponent, roll a dice. If the roll
is 1, discard the chosen monster. If it's 2-6, that monster's level would
become the rolled
number until the end of turn.
TLM-JP055 Rock Throwing Attack
Normal Trap
Put a Rock sub-type monsters from your deck
to Graveyard, do 500 damages to your opponent.
Shuffle your deck afterward.
TLM-JP056 Invitation from Graveyard
Normal Trap
Turn the top card on opponent's deck face-up,
then shuffle opponent's deck. When your opponent
would draw that card, that card is sent to Graveyard instead.
TLM-JP057 Token Thanking Meat Harvest
Normal Trap
This card can only be activate when a token
is special summon to the field. Destroy all Tokens
on the field, and for each Token destroy this way, do 300 damages to opponent's
life points.
TLM-JP058 Magic Power Ending Declaration
Counter Trap
This card can only be activate when your
opponent activate a continuous Magic card. Negate the
activation and destroy it.
TLM-JP059 Royal Collapse
Counter Trap
This card can only be activate when your
opponent activate a continuous Magic card. Negate the
activation and destroy it.
TLM-JP060 Arrogant Wrestler
Continuous Trap
Choose a face-up [Nezumi Fighter - Chucoo],
[Monk Fighter], or [Master Monk] on your
field. That monster cannot be destroyed in battle, nor it is affected by
effects of
opponent's monsters.